fun succ_int (x: int): int // successor
fun pred_int (x: int): int // predecessor
fun add_int_int (x: int, y: int): int // +
fun sub_int_int (x: int, y: int): int // -
fun mul_int_int (x: int, y: int): int // *
fun div_int_int (x: int, y: int): int // /
fun mod_int_int (x: int, y: int): int // modulo
fun gcd_int_int (x: int, y: int): int // greatest common divisor
fun lt_int_int (x: int, y: int): bool // <
fun lte_int_int (x: int, y: int): bool // <=
fun gt_int_int (x: int, y: int): bool // >
fun gte_int_int (x: int, y: int): bool // >=
fun eq_int_int (x: int, y: int): bool // =
fun neq_int_int (x: int, y: int): bool // <>
fun max_int_int (x: int, y: int): int // maximum
fun min_int_int (x: int, y: int): int // minimum
fun print_int (x: int): void
fun tostring_int (x: int): string
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