fun SDL_CreateWindow ( title: NSH(string), x: int, y: int, w: int, h: int, flags: Uint32 ) : SDL_Window_ptr0 = "mac#%" // end of [SDL_CreateWindow]
fun SDL_DestroyWindow (SDL_Window_ptr0): void = "mac#%"
fun SDL_GetWindowSurface
(win: !SDL_Window_ptr1): [l:addr] vttakeout0(SDL_Surface_ptr(l)) = "mac#%"
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