ATSLIB/contrib/SDL2/SDL
Synopsis
fun SDL_CreateRGBSurface
(
flags: Uint32
, width: int, height: int, depth: int
, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32
) : SDL_Surface_ptr0 = "mac#%"
Synopsis
fun SDL_CreateRGBSurfaceFrom
(
pixes: ptr
, width: int, height: int, depth: int, pitch: int
, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32
) : SDL_Surface_ptr0 = "mac#%"
Synopsis
fun SDL_FreeSurface (SDL_Surface_ptr0): void = "mac#%"
Synopsis
fun SDL_LoadBMP
(path: string): SDL_Surface_ptr0 = "mac#%"
Synopsis
fun SDL_SaveBMP
(!SDL_Surface_ptr1, path: string): int = "mac#%"
Synopsis
fun SDL_SetSurfaceColorMod
(
!SDL_Surface_ptr1, r: Uint8, g: Uint8, b: Uint8
) : int = "mac#%"
Synopsis
fun SDL_GetSurfaceColorMod
(
!SDL_Surface_ptr1, r: &Uint8? >> _, g: &Uint8? >> _, b: &Uint8? >> _
) : int = "mac#%"