ATSLIB/contrib/SDL2/SDL
Synopsis
fun SDL_CreateRenderer
(
window: !SDL_Window_ptr1, index: int, flags: Uint32
) : SDL_Renderer_ptr0 = "mac#%"
Synopsis
fun SDL_DestroyRenderer (SDL_Renderer_ptr0): void = "mac#%"
Synopsis
fun
SDL_SetRenderDrawColor
(
!SDL_Renderer_ptr1, r: Uint8, g: Uint8, b: Uint8, a: Uint8
) : int = "mac#%"
Synopsis
fun
SDL_GetRenderDrawColor
(
renderer: !SDL_Renderer_ptr1
, r: &Uint8? >> _, g: &Uint8? >> _, b: &Uint8? >> _, a: &Uint8? >> _
) : int = "mac#%"
Synopsis
fun SDL_RenderClear
(renderer: !SDL_Renderer_ptr1): int = "mac#%"
Synopsis
fun SDL_RenderPresent (renderer: !SDL_Renderer_ptr1): void = "mac#%"